## Friday, March 11, 2005

### NADA - a dice game

Nada is a game that requires six dice, a pad and pencil and someone who can add. In less than ten minutes you’ll be hooked. [dice are sold in sets of five, buy two sets]

Any number of people can play; typically the winner has to achieve over 10,000 points. You can make it 7,500, or 5,000, it really doesn’t matter. Five people playing to 10,000 will take about 40 minutes.

The only numbers that count by themselves are 1’s [100] and 5’s [50].

Three-of-a-kind count as 100 x the number, so three 4’s is 400, three 1’s is a thousand; six 1’s is two thousand; the highest roll you can have.

The only other combination that scores is a one-thru-six straight; it’s worth 1500.

Starting the game
The first person rolls six dice, if there are a few 1’s or 5’s, just take the one 1 aside, if it’s three-of-a-kind, take them if they are 3’s or higher. You want to continue rolling with as many dice as you can because three of a kind is the best way to score.

Each time you score, you take one, or three, or however many dice aside, and continue until you’ve rolled and scored with all the dice. If that happens you pick up all six again and keep going. If you roll and don’t score, that’s Nada. no 1’s no 5’s no three-of-a-kind; you lose what ever points you’ve just made and wait for your turn to come around again.

The threshold to get into the game is 650. You have to hit that or better and stick, before you can start adding smaller rolls to your score. An average turn is 350. It may take several rounds to get in.

The game ends when someone rolls enough to cross the finish line by enough points to feel secure that they won’t be overtaken; because everyone else gets one-more-roll. You don’t want to JUST cross the line if other players are close. 1500 hundred is an accepted cushion. Get some dice and try it.

Example Roll # 1
1 3 5 6 6 5 - take the 1, say 100 & rolling. Roll 5 dice

3 3 4 3 6 – take the three 3’s, say 400 and rolling. Roll 2 dice

5 4 – take the 5, if you’re not in yet, say 450 and rolling. Roll 1 di

3 – Nada; kiss the 450 goodbye and pass the dice.

Example Roll # 2
1 2 2 6 2 4 - take the 1, say 100 and rolling. Roll 5 [taking 200 & rolling 3, gets you nowhere]

6 6 1 6 6 – take the three 6’s and the 1. Say 800 & sticking; you’re in the game. Pass the dice.

Example Roll # 3
1 5 3 2 6 4 – it’s a straight, 1500 and rolling – you can roll all 6 again

5 5 4 3 5 3 – take the three 5’s and say 2000 and rolling/sticking? I’d stick.

Example Roll # 4
2 4 6 6 3 4 – Nada; pass the dice, loser.

This game needed blogging to come along because it doesn’t require anything special to play, there’s nothing to market, and no return on investment promoting it for enjoyment; anybody can find six dice and you can play for points, chips, or real paper. It helps if you have a felt or cork lined tray with walls to spill the dice on because they can shoot off a table.

Etiquette Rule – all dice must land flat on the tray and must be thrown at once. If one goes off, roll them all again. If it happens twice in a row, you lose you’re turn.

Italics Mine